
You play from the point of view of a Lily, a young equestrian. Ever since I've been going over to her house just to play it, it is so much fun!! Other possible endings include Emma getting Oliver (and herself) tickets to the US so she can show him her country, and Emma and Oliver sharing a kiss on the beach.The girl who owns Kimber, the horse I ride, got a Nintendo Wii a little bit ago and showed me this game. In this ending she leaves the stud farm to Flora, and promises to visit soon, having settled in New Zealand.

In one part, Emma finds out that Marie is still alive and well. In the end, the characters win back the stud farm, though end results are dependent on the player's choices throughout the game.

The character delivers a healthy foal, and then is given the choice of the player to stay with the stud farm or leave as a vet. After meeting Flora, Michael (formerly called Miguel in Horsez), and Carol, Emma is given some objectives. After finding out Emma is a vet, he offers to give her shelter if she helps them deliver a mare with foal. There, she meets Oliver, a nephew of his aunt's stud farm, who is missing its real owner, Marie. When the taxi breaks down, she has no choice but to take refuge in a small, quiet town. She is sent to France to train to become a veterinarian. Learning involves teaching the foal different gaits.Ī sequel to Horsez was developed with somewhat similar plots: the main character is a young woman named Emma.
PETZ HORSEZ 2 PC AMAZON FREE
Throughout the game, the player is given free control of the protagonist or the horse. There is a total of ten secret figurines hidden in the game. Between training and caring for their horse, foal, and talking to the other riders, the player may go shopping, change their attire in their bedroom, study in the library, and go for a walk with their horse. The player must also have a high social rating, which is obtained by spending time in the Student Centre talking to other academy riders, performing well in disciplines, taking and displaying photographs in the Student Centre, and purchasing items from the shops. The disciplines are Horse Care, Cross Country, Dressage, Showjumping, and later Foal Care and Learning.

To pass, they must obtain a certain score out of 10 for each of the disciplines, and must train in that discipline at least twice a week. The player arranges a timetable so that they can pass each week.
